top of page

Digital Design & Animation II

Course Objectives

Calendar & Assignments

Objective 1     Understand portfolio development and professionalism.

1.01                 Understand how to document the design process and articulate                            an artistic point of view.

1.02                 Understand personal and professional presentation.

                        

Objective 2     Understand modeling concepts.

2.01                 Understand compound objects.

2.02                 Understand surface modeling concepts.

2.03                 Understand parametric modeling concepts.

2.04                 Understand 3D simulations, particle systems and forces.

                        

Objective 3     Understand materials, shaders and rendering.

3.01                 Remember the basic functions of the material editor.

3.02                 Understand and differentiate between materials, maps, textures,                          and shaders.

3.03                 Understand UVW mapping.

3.04                 Understand rendering and render settings.

                        

Objective 4     Apply 3D lights and their application.

4.01                 Understand types of lights.

4.02                 Understand light settings.

4.03                 Understand shadow settings.

4.04                 Apply artistic lighting techniques.

                        

Objective 5     Apply basic cameras and settings.

5.01                 Understand physical cameras and their settings and usage.

5.02                 Understand various camera movements and composition

5.03                 Apply animated camera movements to a scene.

                        

Objective 6     Apply basic rigging and animation techniques.

6.01                 Understand keyframing and interpolation.

6.02                 Understand playback and timeline settings.

6.03                 Understand animation constraints and helpers.

6.04                 Understand object linking and hierarchy.

6.05                 Understand how to create and modify bipeds.

6.06                 Apply advanced animation and modeling techniques to produce                            an 30 second animated short.

All Assignments and Due Dates are located in the Course Canvas Page.

Canvas is an Application within NCEdCloud with Powerschool. Students submit all work through the application.

If you would like to view assignment details/requirements, due dates, or access files, students should sign into PowerSchool and access the Course Canvas Page (Top Left App)

Students may log into NCEdCloud Online HERE

Parents may log into PowerSchool HERE

bottom of page